Mobile Application
Ludo Pro
Client: GameVerse Studios
A high-performance mobile Ludo game built using Java and XML. We engineered a custom physics-ready dice engine, real-time multiplayer synchronization using WebSocket, and a comprehensive .NET-driven Admin Dashboard for user management and analytics. The game features advanced AI for offline play and a competitive leaderboard system.
The Challenge
Implementing low-latency multiplayer synchronization while ensuring a fair and unpredictable dice-rolling experience that feels 'weighty' and satisfying to users.
Our Solution
We developed a deterministic game state engine in Java and used low-level graphics optimization to ensure smooth frame rates on older hardware. Real-time sync was achieved via a custom WebSocket implementation.
Technology
Game Dev · Java/XML · .NET Admin
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